Simcity is another issue here, I’ve never ever seen the appeal of needing an always online connection, and I liked building my cities by myself, thank you very much.īioware games, enough ground has been covered on that. Some expansion packs are worthy of the title, others, not so. The Sims is a franchise that epitomises the EA model, it’s practically a modular game where they slap features on that could have or should have been in the core game. It’ll still be there, along with all the online elements that point at a more social, connected future.īattlefield is going from fun and unique to copying CoD outright. Or great from good, even.” So, don’t worry about not getting a Campaign/Story Mode in the next Battlefield. Narrative is what separates good games from bad games. “That should not be misunderstood as the death of single-player games, or single-player experiences or telling stories. “That was more where I was coming from,” Gibeau explained. But he says that there’s still room for single-player games in that vision, too. Gibeau’s thoughts sync up with the vision that EA CEO Peter Moore imagines as the future of gaming. That’s business-speak for ‘I want to have a business that’s alive and evolves and changes over time'” What I was trying to suggest with my comments was that as we move our company from being a packaged goods, fire-and-forget business to a digital business that has a service component to it. “I still passionately believe in single-player games and think we should build them. “Mass Effect 3, you can play single-player. “The new Sim City, you can play single-player,” he continued.
When I mentioned that a certain sort of player still wants an experience that can’t be interrupted through social interaction, he stated that The Sims plays that way. It’s just… You need to have a connected social experience where you’re part of a large community” Yeah, I’m not suggesting deathmatch must be in Bejeweled.
Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. “What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Gibeau chuckled at his own example and continued to explain what the shape of EA’s game-making approach will be moving forward. I’m not saying deathmatch must come to Mirror’s Edge.” You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. “What I said was anything that an online service.